Wednesday, March 10, 2010

How To Do An Outside Area Corner Properly

Love it or hate it, until they code this corner out of existence, it's here to stay because of it's tremendous effectiveness. As I promised yesterday, I would details my settings and those of others on how to use the corner.

As you will have deduced by now, there are more ways to actually set up this set piece routine. The first one I will mention is one I plucked off the beta forums, mentioned first by Paul Collyer himself.

Two players - Near post flick
Two players - Challenge Keeper
Two players - Wait on the Far Post
Two players - Lurk (one of them is corner taker)
Two players - Stay Back

Corners are set to penalty area.

That's just one setup, and in my opinion the most basic one which is easy to defend with just zonal marking. There's a number of variations to this setup flying around, including my own, which looks more like this.

Three players - Stay Back
One player - Designated corner taker
One player - Lurk
One player - Short option
One player - Challenge Keeper
One player - Attack Far Post
One player - Attack Near Post
One player - Wait at Far Post

Corner distribution is again set to Penalty Area.

The concept of the changes is provide some form of automated cover in case an opponent tries to mark out your lurker. Often, the markers will choose to follow the players attacking the posts, so the runners are providing some distraction inside the box. The short option player seems to guarantee a better distribution of the corner somehow. I have not quite figured out how and why, but the delivery seems to be far more accurate with this guy standing around.

3 comments:

  1. Id add the other key ingredient, which is to have the player who is outside the box set as your playmaker. this significantly increase not only the accuracy of the ball to him but means any clearances are crossed back to him for a second bite of the cherry.

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  2. Haven't actually tried that. Worth a shot I guess...

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  3. which players should be assigned for each task? Example which 3 players should I have stay back 2 wingers and the MC or what?

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